These games have gotten a visual boost with Playstation 5. They all feature increased resolution, increased frame rate to 60 frames per second, and smoother responsive controls than on the original Playstation 4 hardware.
These games have gotten a visual boost with Playstation 5. They all feature increased resolution, increased frame rate to 60 frames per second, and smoother responsive controls than on the original Playstation 4 hardware.
As it stands right now in April of 2021, all next-generation gaming and graphical hardware is still pretty much impossible to acquire unless you are a scalper using AI purchasing bot tools. It is unachievable for any normal consumer to buy a new Playstation 5, or an XBOX Series X/S, or a GeForce RTX 3000 series GPU, or an AMD Radeon RX 6000 series GPU. These types of units have been unattainable since October, November, December of 2020 etc or when they all had their respective debuts recently.
What's new is that Crypto-currency miners are now involved. Crypto-currency companies are now using bots to buy up all of the new next-generation GeForce RTX, and AMD Radeon RX GPU's (Graphics Processing Units otherwise known as Video Cards) in order to use them in crypto-coin hashing calculations and crypto-mining operations. This creates another huge problem and effectively keeps these useful GPU's out of the hands of gamers, and content creators and video editors alike.
The bots + scalpers are the biggest most obvious issue but are only part of the problem.
There is the abysmal quandary of not having enough units to meet the demand in the first place.
There is also the dilemma in which the manufacturers, and distributors are not setting rules for how the products are distributed by retailers. The manufacturers and distributors probably don't even give a damn since they are just able to just offload their full stock, and are already meeting their quota and getting paid.
An additional frustration is that retailers themselves are doing little or not enough to fight, let alone stop AI purchasing bots via the online avenue.
Similar in fashion to the manufacturers and distributors, the retailers probably just don't care about the actual consumers because they are able to just offload their entire stock to bots & scalpers and are still able to get paid. They don't really care if the product actually reaches the hands of real people, and real buyers, and real individual users.
COVID-19 is an obvious culprit, forcing the manufacturers to have lower than desired output of actual hardware. The current pandemic plays a big hand but, the supply & demand & hype trends have existed for much, much longer and continue the same patterns they've had for decades.
As long as retailers only trickle out a few hundred units at a time or relatively small quantities, there is no hope for us normal consumers. Bots will continue to snap up all of that limited stock every single time. If retailers are even able to push out thousands, tens of thousands, or even hundreds of thousands of units, there would be a much better result for regular consumers. With plentiful stock, there would be absolutely no chance for bots to be able to buy up everything as they are doing now. The deceptive profiteers behind the maddening AI bots are just not rich enough to buy up all of the units if the inventory was ranging in the high thousands.
My opinion in the last three paragraphs in my winter blog entry still remains very similar:
If I could reach out to my fellow people and shoppers out there I would say this, "Please
don't spend your hard earned money on next-generation hardware from Scalpers. Every time
one of us buys from a scalper, we just enable them to keep doing it.
Wait patiently and in a few months we will all have one from a retailer
at a fairer price".
Because of how the supply and
demand system works, there will still likely be a shortage of Next-Generation hardware well into 2021 and maybe even into 2022.
Retail online websites absolutely need to protect us consumers and change their websites and online sales systems. They need to implement a form of 2FA (Two-Factor Authentication) in order to stop these auto-buying AI bots from ruining everyone else's experience. One good example of 2FA would be introducing a Captcha form somewhere during the sequence of an online transaction. Captcha images usually rely on human user input to select either an image sequence, or selecting a word from analogue cursive writing style that is not using a regular text font. Another one is MFA (Multi-Factor Authentication in which a one-time alphanumerical code is sent to the human purchaser's point of contact, whether that be a mobile phone call, mobile phone text, or an e-mail address and then that code has to be sent back to verify that they are a real valid human being that is shopping.
One interesting tactic I had heard rumors about was that one retailer was very concerned with protecting it's human buyers. So this rumored retailer implemented a massive price hike of the PS5 to add something like $2000 over the retail price, but then only offered a specifically handed out coupon to real human buyers that discounted the $2000. The positive result here would then cause these bot-using scalper type scammers to lose money if they attempted to buy up PS5 units.
Any of these can help deter AI bots and can significantly reduce the amount of non-human buyers.
*THESE ACTUALLY WORK! I CHECKED THEM!*
Just input the numeric code in the search bar and it gives you all the shows, documentaries, and movies without searching each one individually by name.
Action & Adventure (1365)
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Action Comedies (43040)
Action Thrillers (43048)
Adventures (7442)
Comic Book and Superhero Movies (10118)
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Foreign Action & Adventure (11828)
Martial Arts Movies (8985)
Military Action & Adventure (2125)
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Adult Animation (11881)
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Here's my list of every first game I ever had for every console and PC I ever owned.
Atari 2600 - Frogger (1981 by Konami)
ColecoVision - Buck Rogers: Planet Of Zoom (1982 by SEGA)
Intellivision - Burger Time (1982 by Data East USA)
Nintendo Entertainment System - Duck Hunt (1984 by Nintendo)
Nintendo Game Boy - Tetris (1989 by Nintendo)
Sega Genesis - Sonic The Hedgehog (1991 by SEGA)
Super Nintendo Entertainment System - Street Fighter II: The World Warrior (1992 by Capcom)
Sega 32X - Mortal Kombat II (1993 by Midway)
PC Pentium Windows 3.1/DOS - Dark Sun: Shattered Lands (1993 by Strategic Simulations Inc.)
Nintendo 64 - Super Mario 64 (1996 by Nintendo)
PC Pentium MMX Windows 95 - Diablo (1996 by Blizzard)
Playstation - Tekken 3 (1998 by Namco)
PC Pentium II Windows 98 - Final Fantasy VII 7-disc Collector's Edition (1998 by Square)
PC Pentium 4 Windows XP - Diablo II (2000 by Blizzard)
Playstation 2 - Final Fantasy X (2001 by Square)
Xbox - Halo: Combat Evolved (2001 by Bungie)
Nintendo DS - Mario Kart DS (2005 by Nintendo)
Xbox 360 - Gears Of War (2006 by Epic Games)
Nintendo Wii - Wii Sports (2006 by Nintendo)
Playstation 3 - Call Of Duty 4: Modern Warfare (2007 by Treyarch)
PC Intel Core 2 Duo Windows Vista - Left 4 Dead (2008 by Valve Corporation)
PC Intel Core 2 Quad Windows 7 - Starcraft II: Wings Of Liberty (2010 by Blizzard)
Playstation Vita - Gravity Rush (2012 by Sony Computer Entertainment Japan Studio)
Nintendo Wii-U - New Super Mario Bros. U (2012 by Nintendo)
Nintendo 3DS XL - New Super Mario Bros. 2 (2012 by Nintendo)
Xbox One - Call Of Duty Ghosts (2013 by Neversoft Entertainment)
Playstation 4 - Killzone: Shadowfall (2013 by Guerilla Games)
PC Intel Core i7 Windows 8 - Far Cry 4 (2014 by Ubisoft Montreal)
Playstation 4 Pro - Uncharted 4: A Thief's End (2016 by Naughty Dog)
Xbox One X - Forza Horizon 3 Ultimate Edition (2016 by Playground Games)
Nintendo Switch - Super Mario Odyssey (2017 by Nintendo)
PC Intel Core i7 Windows 10 - Forza Horizon 4 Ultimate Edition (2018 by Playground Games)
Xbox Series X - Gears 5: Game Of The Year Edition (2020 by The Coalition)
Playstation 5 - Marvel's Spiderman Miles Morales Ultimate Edition (2021 by Insomniac Games)
|
RSSI |
Rating |
Requirement for |
|
-30 dBm |
Amazing |
Max achievable signal strength.
|
|
-67 dBm |
Very Good |
Minimum signal strength for applications that require very reliable, timely delivery of data packets. VoIP/VoWiFi, streaming video |
|
-70 dBm |
Okay |
Minimum signal strength for
reliable packet delivery. |
|
-80 dBm |
Not Good |
Minimum signal strength for
basic connectivity. |
|
-90 dBm |
Unusable |
Approaching or drowning in the
noise floor. |
|
(source = http://www.metageek.com/training/resources/understanding-rssi.html ) |
||
MIMO multiple-input
and multiple-output. Similar to OFDM in concept. Specifically refers to a
practical technique for sending and receiving more than one data signal
simultaneously over the same radio channel by exploiting
multipath propagation.
RSSI * received
signal strength indication
* Cisco RSSI is usually measured from 1 to 100 and is
similar to dBm
* the higher the number, the more powerful the connection
and signal
There is sometimes confusion with SNR vs RSSI (Received Signal Strength
Indicator) vs Signal Strength. Cisco RSSI is always measured in positive values
ranging from 0 to 100 in order to simplify the relative measurement. The true
value of RSSI is difficult to interpret as different manufacturer brands use
different scales. Atheros uses a scale from 0 to 60. Cisco uses 0 to 100. Other
manufacturers may use anything between 0 and 255.
RTLS * Real-time
locating system.
* used to automatically identify and track the location of
objects or people (RFIDs) in real time, usually within a building or other
contained area.
RFID *
Radio-Frequency Identification.
* a small device used in RTLS systems as tracked units. Also
referred to as Smart Labels. Can be attached to inventory as tags. Can also be
used as wrist-bands on individuals.
WIDS/WIPS *
Wireless Intrusion Detection Software, and Wireless Intrusion Prevention
Software
802.11ac Backwards Compatibility:
The AC standard is backwards compatible with 802.11n. All connected clients do
not revert downward to 802.11n and AC will support both clients simultaneously.
This is a feature of the new Wi-Fi 80211ac 5 GHz band.
On the 2.4Ghz band the same is not true. It is opposite. For example ‘N’
standard down to ‘G’ or from ‘G’ standard down 802.11b standard, the lowest
common denominator will revert the whole section of LAN subnetwork to the speed
of the slowest client connected.
Bluetooth operates on the 2.4 Ghz
frequency. Similar to 802.11g/n. Used in short range wireless electronic accessories.
Cellular mobile phones operate on the
800Mhz and 1900Mhz frequencies typically.
DECT (6.0) *
wireless phone standard designed to minimize interference with Wi-Fi
* Digital Enhanced Cordless
Telecommunications
* operates on 1920 MHz–1930 MHz, or 1.9
GHz
* older generation cordless phones
without DECT usually used 2.4 GHz which interferes with Wi-Fi.
Typical Wi-Fi Range
* 802.11b/g (2.4Ghz) WAPs and routers support a range of up to 150 feet (46 m)
indoors and 300 feet (92 m) outdoors. (75 ft radius from center)
* 802.11a (5.0Ghz) is approximately
one-third or 50 feet propogation. (25 ft radius from center)
QAM * Quadrature
amplitude modulation
Quadrature amplitude modulation (QAM) uses both the phase and amplitude of a
radio frequency signal to represent data bits. WiFi 6 will support 1024-QAM and
new modulation and coding schemes that define higher data rates.